The City of Stars
This game is one of my favourite surreal poetry games. The initial idea is to put the children into pairs. The first pair makes a list of 5 generic places (by that, I mean not ‘Paris’ but ‘city’) and their partner makes a list of similar length of abstract nouns without seeing each other’s lists. Here I have listed 17 ideas for each:
Generic places: city, cellar, beach, cupboard, attic, town, village, house, shop, cathedral, park, forest, planet, alleyway, motorway, patio, kitchen, classroom.
Abstract nouns: wonder, despair grief, greed, sadness, joy, death, hope, peace, kindness, jealousy, war, imagination, creativity, anger, anxiety, happiness.
The pairs then put their two lists together in the order in which the words were written. This is to ensure that the combinations are random and not influenced by logic. The combinations that work most are the fresh and startling juxtapositions when two ideas are placed together have never been heard before and this unique combination often catches the imagination. If I use my first five ideas from each list, it would produce:
The city of wonder
The cellar of despair
The beach of grief
The cupboard of greed
The attic of sadness
You could then choose out one idea and create a list poem:
In the city of wonder, I saw –
A serpent with eyes of rubies,
A song thrush flying from a golden cage,
A sunset slipping over the darkening landscape,
In the city of wonder, I found –
A scarlet rug, softer than an eagle’s feathers,
A crimson pen nib, sharper than pirate’s blade,
A scintillating canary, yellow as mustard blossom.
James Walker from Knowle Park experimented with this idea. He began by banking with the children as many ‘colour’ words as possible plus abstract and ‘magical’ nouns. When randomly combined this gave lists of ideas such as:
Velvet shadows
Ebony whispers
Indigo happiness
Cerise laughter, etc
These ideas were then linked and the children wrote extended sentences:
• Sapphire suns created golden shadows whilst an indigo moon conjured up a velvet nightmare.
• A cobalt truth floated gently through the captured eternity as a gossamer spell darted violently through the ashen sky.
Tom Wrigglesworth from Selby Primary has experimented with different categories. In one game, he gathered with the class a list of ‘collective nouns’ and added these to various sinister abstract nouns.
The class selected four and Tom used shared writing to jointly create a sinister paragraph.
A further development of the game is called ‘split definitions’. This involves each child using a piece of paper divided into four. They write down a concrete noun plus a definition and an abstract noun with a definition. Here are two examples:
Door | is an opening from one room into another |
Secret | is something important that you are not going to tell anyone |
Train | is a vehicle with trucks or carriages that runs on tracks |
Greed | is when you really want something that you don’t really need |
Once everyone has completed their grids then the pieces of paper are cut or torn up and a pile of all the concrete nouns is made, a separate pile of the abstract nouns and one pile of all the definitions. The three piles are shuffled and then everyone selects randomly a new concrete noun, abstract noun and two definitions. Given the two examples above we could end up with the following:
A door is when you really want something that you don’t really need.
A secret is a vehicle with trucks or carriages that runs on tracks.
A train is something important that you are not going to tell anyone.
Greed is an opening from one room into another.
© Pie Corbett 2019
Pie Corbett is a teacher-poet – his collection ‘Evidence of `Dragons’ is used in many classrooms. He has published and edited over 250 books, runs ‘Talk for Writing’ and was made an honorary Doctor of Letters for services to creativity, poetry and social justice.
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